It's that time of year again.
Those of us who review film, TV, video games, or whatever can possibly
be reviewed, look back on the last 12 months and try to pick their
favorites. Again, we're asked a direct question that can be hard to
answer: Was it a GOOD year? I'll say this: It was better than 2014, a
year of growing pains for the next-gen systems. I'll also say this: Not
really. The year started strongly with some must-play titles releasing
in the first six months, but most of the year-end titles disappointed to
varying degrees. Yes, a few of those titles are on the list below, but
they never really competed with the top two titles for Game of the Year
like we hoped they would. And a few of the year-end titles ("Star Wars:
Battlefront," "Rainbow Six: Siege," "Assassin's Creed Syndicate") were
straight-up disappointments. Let's think positively. Let's hope 2016
starts as strong as 2015 did and keeps it up from there. And let's
celebrate the year that was with its ten best games.
Runner-ups
(alphabetical): "Assassin's Creed: Syndicate," "Battlefield Hardline,"
"Just Cause 3," "LEGO Dimensions," "LEGO Jurassic World," "Life is
Strange," "Madden NFL 16," "Metal Gear Solid V: The Phantom Pain," "NBA
2K16," and "Wolfenstein: The New Order"
Yes, it's too short. Yes, it's repetitive. I agree. So, why
did it make this list? It's this simple: Very few games this year
excelled at world-building. When I play a narratively strong game like
this, I want to enter a different world. Think of Rapture in "Bioshock"
or the universe of the "Mass Effect" games. The world of "The Order" is
fully-realized and immersive. In fact, it's disappointing that we never
saw DLC for it and that the game has been poorly received to the degree
that a sequel is unlikely. Never say never.
I would have wagered that "Rock Band 4" would have been the
more creatively vibrant of the two music games released this year. I
would have been wrong. While "Rock Band 4" is undeniably fun, it is also
undeniably a retread of what the franchise has done before. In fact,
it's almost impossible to differentiate from "Rock Band 3." It's not
unlike a remastered last-gen game now available on the next-gen. On the
other hand, the people behind "Guitar Hero Live" considered what the PS4
can do that the PS3 cannot, and offered a unique experience with live
performers instead of animated ones and streaming music channels to play
along with. I'm not convinced the new fret system is superior to the
old one, but "Guitar Hero Live" took a dead franchise and rebuilt it
from the ground up instead of just reviving it.
Telltale Games is arguably the most important video game
company working today. They have two games on this list and I'd call
both must-plays. At times, this was the superior of their two 2015
offerings, but the end left enough cliffhangers and question marks to
drop it to 2nd place and a few spots down this list. It's still an
incredibly satisfying piece of storytelling, a game that doesn't just
recreate what works about the George R. R. Martin books and HBO shows as
much as it is feels like another chapter in this multi-character tale.
The decisions forced upon you in "Game of Thrones" are some of the most
memorable in any game this year. Most often, there's not a "good" choice
to make--just bad and worse.
Another year, another "CoD." I totally get many gamer's
exhaustion with this franchise, one that doesn't take enough creative
risks, especially when it comes to map design, and I'm not here to
proclaim "Black Ops III" as the breakthrough in multiplayer gameplay
that Activision touted it as being. All I'll say is that "Black Ops III"
remembered to be something that too few multiplayer games were in 2015:
fun. With the addition of new specialists and their unique weapons,
"Black Ops III" delivered the most robust multiplayer game of the year.
It's the one I've gone back to the most, and I can't wait to see what
the map packs bring. I still think these games fall just short of their
potential, especially in the campaigns, but for sheer playing time
value, I'd be dishonest if this wasn't on the list.
Speaking of playing time, it's easy to plug dozens of hours
into this excellent RPG, and that's just time spent looking at your
inventory. My experience with "Fallout 4" has been an exercise in the
scales of video game justice. On one side of the scale, there is the
sheer scope of this game, one of the most impressive worlds of the year,
and the emotional gravity of the main story. On the other side,
balancing it out, is the repetitive combat, dull crafting, and
unacceptable degree of glitchiness. Every time I felt like "Fallout 4"
was going to transcend its flaws and become an honest GOTY contender,
something would annoy me. Still, it's an incredibly enjoyable
experience, the kind that can really drain your time. Especially when
you spend two hours looking at your inventory.
In 2015, after three decades of gaming, I'm mostly looking for
video game experiences that feel unique, that redefine the way I play
games. Is "Until Dawn" as ambitious as "Fallout 4" or even "Black Ops
III"? Hell no. But I enjoyed every single second of it because it felt
like something I wasn't used to playing in today's market. That's
something that a lot of people forget about video game critics. We play
almost everything. And so a truly strange title like "Until Dawn," which
is essentially a hybrid of "Heavy Rain" and "Scream," stands out more.
It helps that I'm a big horror fan, catching many of the references made
by Larry Fessenden and his crew. I would absolutely love it if enough
people played "Until Dawn" to inspire sequels and copycats. We need more
games that expand what we expect when we hold a controller in our
hands.
I know. I contradict myself. While most of the best games of
the year expand the language of their form, sometimes you just want an
old-fashioned action game done right. Enter the folks at Rocksteady and
the best pure action game of the year. I played almost every minute of
"Arkham Knight," save for a few Riddler trophies still circulating
around town. And I enjoyed almost every minute of it (save for some of
the tank missions perhaps). The narrative of "Knight" really gets what
makes a great Batman game work. It incorporates a number of major and
minor DC characters, and the way The Joker has been reimagined as a
crazy devil on Bruce Wayne's shoulder is hilarious and truly insightful
into what makes the Dark Knight tick.
Telltale Games revolutionized the downloadable title with "The
Walking Dead" but 2015 saw them top their greatest achievement to date
with this amazing sci-fi/comedy/action/adventure. At first, I kind of
just presumed that "Tales" would preach to the converted, working as a
playful adventure for fans of 2K's "Borderlands" franchise (of which I
am undeniably one). I was wrong. "Tales From the Borderlands" stands
completely on its own, whether you've ever even played a "Borderlands"
game or if you hate one. The storytelling here actually most recalls
Joss Whedon's "Firefly" in its blend of comedy and space action. And
then, out of nowhere, it gets actually moving. I'll miss these
characters more than any others from 2015.
In terms of world creation, nothing in 2015 comes close to
"The Witcher 3," the year's best RPG. The characters and narrative of
"Wild Hunt" are strong enough to earn the game a spot on this list, but
it competes for GOTY for another reason: more than any title this year, I
felt like I was a small part of the universe of this game. I felt like
NPCs were living their own lives and that danger lurked around any
corner. Deep into the game, "The Witcher 3" has new things to show you,
new worlds to explore, new enemies to fight, and new allies to make. It
is as dense and complex as your favorite fantasy fiction, complete with
fantastic combat and inventory mechanics to boot. It's one of the best
games of the '10s.
And then there's pain. Again, video game critics get
accustomed to playing games in a certain way, often to do so quickly so
they can move on to another assignment. It's often when we can get truly
immersed in a game's world and forget about the review we have to
create that a title rises above the pack. Few games of this generation
have been as addictive as "Bloodborne." First off, good luck playing it
casually. It's a game that demands concentration and strategy in a way
that few action games do. And once you immerse yourself in the world
long enough to not die every 2 minutes, it gets under your skin. There
are parts of "Bloodborne" that are honestly terrifying. Most of all,
it's a game that rewards success in ways we just don't see enough. Look
at the titles above. I have probably killed 100,000 enemies in various
games this year, but it's the victories against the bosses of
"Bloodborne" that felt like actual accomplishments.
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